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What does it matter if you install survive mod with backpacks, if distance between locations in Morrowind is so small you need a few minutes to walk between cities, and there are three teleport spells? And adding more monsters to whack as a challenge doesn't create challenge either. Why? Because it doesn't matter if this stuff costs that much, because there are dozens of orcs there, more daedric weapons than needed, and thousands upon thousands of scrolls, gems, and glass mines with loot to casually sell, as well as quest rewards.
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I am now levels 40ish with most skills at 90+ and built fortress and 30k-ish gold I have nothing to spend on. What it means in common words is orc armor sells for 60 gold, daedric stuff for let's say 500 gold. In my current pl I installed not one, not two, but three economy mods. None of these mods will ultimately make quests you're doing or NPCs talking to more interesting. The crowd for making mods also changed as compared to release, and a lot of mods actively make game easier, instead of harder, or just focus on quality of life changes - because certainly I need all of these alchemy sorting stuff, because I can't remember that rice and marshmerrow restore health or can't just put my ingredients into 2-3 separate crates. Modders have no idea what they are doing most of the time, and are just enjoying playing with new scripts and digging wider instead of deeper. Only way to have any challenge in game is creating it by yourself as well.
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If you can't enjoy it without mods in any way, mods will fix nothing.
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